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#DID FAR CRY 4 FIX NVIDIA 1080P#
The absolute high frame rate average I got from the benchmark, using the RTX 3090, Core i9-10900K, a 1080p resolution and the Low graphics preset, was 152fps: just enough to fill out a 144Hz monitor, but a lower ceiling that might be expected. However, after both running the benchmark dozens of times and playing normally for several hours, I do get the sense that Far Cry 6 might not be making the best possible use of its resources. As such, the benchmark tool can still be a useful performance indicator. I used this for repeatability’s sake – the game proper is often more taxing, but if you can average at least 70fps in the benchmark you should get at least a minimum 60fps while playing. Sure enough, the GTX 1080 system seldom dropped below 60fps on High settings, and averaged a little higher in Far Cry 6’s integrated benchmark. I also tested top-end performance with an RTX 3090 and Core i9-10900K. My main testing rig targeted the standard recommended spec, with a GTX 1080 and 16GB of RAM, albeit with a more powerful Core i7-8086K.
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#DID FAR CRY 4 FIX NVIDIA WINDOWS 10#
Judging from my testing, they’re pretty reliable guides, too - with emphasis on Windows 10 as the OS. Ubisoft kindly provides recommended specs for multiple resolutions and quality levels, beyond the bread and butter minimum and 1080p recommended requirements. These don’t push Far Cry 6’s performance beyond the realm of realistic attainability – ray tracing is optional, naturally – though between general fidelity upgrades and what looks like suboptimal optimisation, getting a truly silky frame rate may require some finesse. As you’d imagine, this comes with a ramping up of the PC system requirements from the previous instalment, Far Cry New Dawn.